When observing the game markets of various countries, he found that many players only favor game products belonging to their own country or culture. Only Taiwan is like a "melting pot" of cultural experience. Various games in the Western world, China and Japan. "Taiwan has long accepted different cultures, and I think this kind of cross-cultural understanding is a great advantage for building the Metaverse or any online business.
Because in the Metaverse, you have to understand different cultures in order to create different backgrounds. meaningful experience.” The core of his greatest concern is always the "production" or "creation" of content. The popular article industry email list at the top of his blog "When We Talk About The Metaverse, What Are We Talking About?" (What We Talk About When We Talk About the Metaverse) mentioned that if we want to "unlock" the world's creativity, we must free all kinds of creative work from the technical threshold.
Jon Radoff, who doesn't market his company in the response, didn't briefly mention what the first-hand Beamable company was doing until the end of the 90-minute interview. " Metaverse will change all aspects of life, but the premise of its realization is that the process of creating virtual universes is 'simplified'. " Beamable, through technical services, greatly reduces and simplifies the threshold for creating experience and content. Picture_10 Photo Credit: iStock Only by lowering the technical threshold can we "liberate" the imagination of creators.