The Diablo franchise is in a bizarre state currently. Diablo Immortal is a massive revenue-generating growth for Blizzard However, the game has hurt Diablo's standing due to its questionable, potentially unsustainable way of monetizing. Diablo IV Gold has looked impressive in trailers for gameplay and other such trailers, even though some gamers are concerned that it's going to re-create Diablo's microtransactions. Blizzard has attempted to calm players of Diablo 4's microtransactions but we'll never be able to know what the game will be like until the game goes out.
Diablo 4 currently lacks a specific release date, but it's expected to be released sometime in the first quarter of 2023. It seems as though Diablo 4 fans who are excited to learn when exactly they'll get to play the game ought to tune in to The Game Awards in December.
Diablo 4's world is designed to allow players to leave and start the story at any time, however, while the game does "allow flexibility for non-linearity" the story will have "a beginning middle, a middle, and an end".
In an interview with IGN, Diablo 4 director Joe Shely and general manager Rod Fergusson opened up on what the new adventure has for fans of the franchise, as well giving a glimpse into how the game's story techniques will differ from Diablo games that came before it.
"One of the issues with making 'open' a big neon and flashing that sign is that people cheap Diablo 4 Gold have that concept of Breath of the Wild thinking, 'oh it's completely organic and I'm free to move around and do anything'," Fergusson said, as transcribing by NME.